Raspberry1
- Alexander Brady
- Feb 24
- 1 min read

Hard/soft edges on my lighting is critical. This gives a much more volumetric look on my raspberry, and is actually quite quick to do with a smudge tool.
The borders between different lobes of the berry are a complex mixture of dark and bright. Here I put much less effort into trying to define these boundaries, and it appears that backing off the clearly defined lobe boundaries makes it look more real and 3D.
For future berries, I still have some things to work on.
My process wasn't entirely smooth. I think I can make it faster and more efficient.
The density of the berry lobes still doesn't make complete physical sense. I tried to create a gradient in the lobe sizes, but that didn't totally come through.
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